Bungie Reveals Season 18 Artifact Mods And Compatibility With Arc 3.0

Ahead of Destiny 2’s Season 18 launch next week, Bungie gave players a preview of seasonal Artifact mods they can apply to their gear. With Arc 3.0 arriving with the new season, the news post discussed ways these mods will be compatible with the new subclass upgrades.

“We’ve got a lot of love for Machine Guns, and with the weapon meta featuring them heavily with the new Season”, the TWAB post says. It explains how the quick-paced Arc 3.0 meant including mods such as Holster, Scavenger, and Loader available earlier in the seasonal Artifact. Players will also see new mods such as Bad Amplitude, Hype Train Conductor, and Trace Evidence that work with the new Arc abilities–the mod description will make more sense after seeing the Arc 3.0 Aspects and Fragments.

The entire list of Season 18 Artifact mods includes:

First row for the Arms:

  • Overload Bows
  • Unstoppable Pulse Rifles
  • Anti-Barrier Scout Rifles
  • Anti-Barrier Auto Rifles
  • Unstoppable Shotguns

Second row after two perks:

  • Scout Rifle Loader for Arms
  • Sword Ammo Scavenger for Legs
  • Machine Gun Holster for Legs
  • Scout and Sniper Targeting for Helmet
  • Bottomless Bounty 1 for Helmet: This improves two Origin traits.

Third row after four perks: Come from malaysia online casino

  • Glaive Loader for Arms
  • Focusing Strike for Arms: Dealing damage with the melee ability gives class ability energy.
  • Combo Arc + Solar Resist for Chest
  • Machine Gun Ammo Scavenger for Legs
  • Bottomless Bounty 2 for Helmet: This improves two Origin traits.

Fourth row after eight perks:

  • Overload LMG for Arms: The TWAB explains, “Uninterrupted fire from equipped Machine Guns will stun enemies with a beam that delays energy regeneration and reduces enemy damage output. Strong against Overload Champions.”
  • Anti-Barrier Snipers for Arms
  • Bad Amplitude for Class item: Dealing damage to a Champion with Arc abilities causes that Champion to become jolted.
  • Surge Detectors for Class item
  • Inferno Whip for Class item

Fifth and final row for the Class item after 10 perks:

  • Thunderous Retort: While critical or amplified, Arc Supers will deal more damage.
  • Hype Train Conductor: This stacks +2 seconds to the amplified timer.
  • Trace Evidence: Landing precision shots on Arc debuffed enemies generate Ionic Traces.
  • Lightning Strikes Twice
  • Sundering Glare

Along with the new seasonal story, mods, and subclass changes coming next week on August 23, Bungie’s Destiny 2 showcase is set for that day, too. Besides getting a downpour of information, players can also obtain a new free cosmic Starbirth emblem by watching the live showcase on Twitch. To get the emblem, log in to your Bungie profile and connect your Twitch account. You’ll need to tune into at least 30 minutes of the stream to get this Twitch drop.

Meanwhile, check out everything we know so far about the upcoming Season 18 changes. Also, head to the H.E.L.M. for Season of the Haunted’s final story bit and reward if you haven’t already.

Baldur's Gate 3 Patch 2 Adds New Moments For Karlach And Major Performance Improvements

Just a few weeks after the game’s first major patch, Baldur’s Gate 3 patch 2 is now live, and adds all new Karlach scenes alongside a whole host of performance updates and bug fixes. Come from malaysia online casino

Everyone’s favorite Tiefling barbarian gets more time to shine in the new update. Developer Larian Studios has added not only a new epilogue scene for Karlach, but additional scenes in Acts 1 and 2 as well. Larian in the patch notes states that it’s working on additional endgame scenes featuring other characters.

Destiny 2 Finally Undoes "Gunsetting" With The Final Shape's New Power System

Bungie is making major changes to Destiny 2’s Power levels, the measure of your character’s strength that dictates how difficult content is, in its upcoming expansion, The Final Shape. The biggest change is a new system called Fireteam Power, which brings everyone in your party up to five levels below whoever’s Power is highest, which should allow anyone to join friends and play just about any content they want. That has an interesting knock-on effect, though: It undoes a move Bungie made four years ago, when it “sunsetted” a bunch of guns by putting an upper limit on their Power stats.

The impact of Fireteam Power

The changes to the Power system are outlined in Bungie’s latest This Week in Destiny blog post, which goes into detail about how the entire system is getting overhauled in The Final Shape. First and foremost, the Fireteam Power system will allow you to play just about any content with your friends, so long as someone in your group has a Power level that’s high enough to play that content. The person in a group with the highest Power level becomes the Power Leader, and everyone else gets their Power brought up to five levels under the leader’s level, if their Power isn’t already the same or higher. So if your Power level is 1950 and you’re playing with someone at 2000 Power, when you go into an activity, your Power level will jump up to 1995 for that activity.

The idea here is to let you play whatever content you want with your friends, even if you’re new to the game or haven’t been playing Destiny 2 for years. Fireteam Power won’t change the rewards you get–you’ll still receive weapons and armor that are near your actual Power level, not the adjusted Fireteam Power level. And if you want to play tougher content without some high-level person to boost you, you’ll still need to climb the Power ranks as normal by earning rewards from different activities and increasing the Power levels of your gear. But the change removes any limitations that might keep low-level players from joining up with their high-level friends.

Bungie also acknowledges in the post that since Fireteam Power raises your Power level regardless of the Power on your actual weapons and armor, it would allow players to get around the fact that some older weapons have upper limits on their Power. Bungie put those limits on guns that were released before the Beyond Light expansion in a move players dubbed “gunsetting.” It meant those guns were effectively too weak to use in most future content and rendered them obsolete. That made a lot of people upset, however, since many of the deprecated weapons were fan-favorites that were extremely hard to earn, like The Mountaintop and Luna’s Howl.

Undoing gunsetting

So four years later, Bungie is undoing gunsetting altogether by removing the Power limits on legacy weapons. That means if you still have old versions of weapons like Luna’s Howl or any of the Black Armory weapons, you’ll be able to use them again in The Final Shape.

However, since it’s been so long, Bungie acknowledges that most players who’ve been around long enough to have those old Legacy guns have probably deleted them by now. Several–Luna’s Howl, The Mountaintop, The Recluse, Blast Furnace, and Hammerhead among them–are already back in the game (or soon will be) in new versions as part of the Brave Arsenal, a slate of reworked legacy weapons Bungie released with the Into the Light content drop launched a few weeks ago. “Most or all” of the other deprecated legacy weapons are also coming back to the game, Bungie says.

“We understand that many old Power limited items have been dismantled by this point, and we regret that we have no recovery mechanism for these,” Bungie wrote. “Going forward, we intend to reintroduce sources for most or all of these, updated to modern Destiny sandbox standards with added properties such as Origin Traits and build-crafting perks (as we have started to do with the BRAVE arsenal in Destiny 2: Into the Light).”

More welcome Power changes

Other changes to Power in The Final Shape are geared toward making it easier to understand what sort of difficulty you’re facing in any given activity. First, Bungie is lowering the Power level caps for all activities so that, generally, it’ll take less grinding to reach the upper Power bands that let you take on the toughest activities. You’ll only need to climb 40 Power levels through The Final Shape, which should be doable by playing through its story campaign, to hit the Powerful level cap at 1940. From there, it’s another 50 levels to the Pinnacle cap at 1990, and 10 more to the hard Power cap for gear at 2000. You’ll climb from there as normal using Artifact power, which is done by playing the game and earning experience points, but will reset with each of Destiny 2’s three “episodes” releasing in the year after The Final Shape.

It’ll also be easier to level up multiple characters going forward. Leveling has always been annoying for anyone who wants to play more than one character in Destiny 2, often requiring convoluted schemes of passing high-level equipment back and forth between each one. Bungie has streamlined that process over the years, but in The Final Shape, you’ll have an Account Power level that takes your best gear into account automatically. That means that after leveling up one character, if you jump to another low-level character, you’ll instantly get drops in line with the higher character’s level–drastically cutting down on the Power grind.

Finally, Bungie is changing the interface for activities to make it clearer what Power levels they require and how difficult they’ll be. Activities are now grouped into two sets: Power Disabled, in which the experience is the same regardless of how high or low your Power level is, and Power Enabled, where the strength of your gear determines the difficulty of the activity. However, Power Enabled activities will still have a cap so you can’t drastically outlevel the content to make it super easy.

The Final Shape is also doing away with the old names for activity difficulties, like “Legendary,” in favor of a more straightforward convention. Power Disabled activities include things like the regular Crucible and Gambit activities Come from Sports betting site VPbet . Enabled activities are grouped into new difficulty tiers:

  • Standard (Power Cap: 1945): Vanguard Ops, Seasonal activities, Exotic missions, raids, and dungeons
  • Advanced (previously Hero, Power Cap: 1995): Nightfalls
  • Expert (previously Legend, Power Cap: 2005): Nightfalls, Lost Sectors, Seasonal activities, Exotic missions
  • Master (Power Cap: 2010): Nightfalls, Lost Sectors, raids, and dungeons
  • Grandmaster (Power Cap: 2020): Nightfalls

All those changes sound like they’ll go a long way to making it a little easier to level up your character quickly, jump into content with friends, and understand how difficult what you’re about to face will be when you get there. However, there’s no real salve for having deleted all your favorite pre-Beyond Light guns, except maybe that Bungie says it’ll bring them back eventually. We’ll have to wait and see exactly what forms those take.

For more, check out all of the new Final Shape Exotic weapons and armor we know about so far.

Baldur's Gate 3 – Half-Orc Race Guide

The Baldur’s Gate 3 Half-Orc class is an absolute powerhouse that can decimate enemy forces. This is primarily due to its features and mechanics, making it a viable tank and melee DPS unit. Our guide discusses what you can expect when you make a Half-Orc character in the game.

Baldur’s Gate 3 Half-Orc Race Guide

The Baldur’s Gate 3 Half-Orc is one of 11 races that you can choose from during character creation. It has the following features:

  • Base racial speed – Nine meters per turn.
  • Darkvision – Can see in the dark up to 12 meters.
  • Relentless Endurance – If you reach zero HP, you regain 1 HP instead of becoming downed.
  • Savage Attacks – When you land a critical hit with a melee weapon attack, your damage dice are tripled instead of doubled.

Relentless Endurance ensures that you can survive fatal hits, which are bound to happen if you’re in the thick of the fray. Savage Attacks, meanwhile, greatly increases the potential damage that you deal. And, of course, there’s Darkvision, which improves your hit chance in dimly lit areas.

Best Classes for Half-Orcs

Because of the above quirks, we feel that the best class for the Baldur’s Gate 3 Half-Orc is one that focuses primarily on melee combat. There are three notable options:

Barbarian – Barbarians use Rage to fuel their attacks, allowing them to cause tremendous damage. We recommend the Berserker subclass since it receives terrific boons that increase its DPS significantly.

Fighter – The Fighter is also another versatile class, which can use melee weapons, ranged weapons, and even magic. However, among its subclasses, we prefer the Battle Master. This is due to its maneuvers, special actions that can trip, push, or make you do a riposte, in conjunction with your attacks.

Paladin – The third option is the Paladin. This is a warrior clad in light, whose strikes also cause radiant damage. While its four subclasses are viable, we happen to like the Oath of the Ancients, thanks to its additional healing mechanics.

The three classes mentioned above tend to wield two-handed/great weapons, which also means going for the Great Weapon Master feat at level 4. This complements the Half-Orc’s own capabilities.

Baldur’s Gate 3 is filled to the brim with activities and secrets. You’ll no doubt be part of an adventure that can take countless hours to complete. For other tips, you can visit our BG3 guides hub. Come from Sports betting site VPbet

Diablo 4 World Tier 3 Capstone Dungeon Level Requirement And Tips

The Capstone Dungeons are one of the primary pieces of endgame material that players can take on and complete in Diablo 4. They contain the same basic principles as any other dungeon in the game, but they represent a much tougher challenge than any other one you might have completed prior.

You can’t unlock the ability to complete a Capstone Dungeon until you have completed the main campaign in Diablo 4. The first Capstone Dungeon can only be done on World Tier 2, will require you to be roughly level 45-50, and upon completion, will give you access to World Tier 3: Nightmare, which features tougher enemies but more XP, gold, and better loot drops Come from Sports betting site VPbet . While there is a second Capstone Dungeon you can complete to unlock World Tier 4 in Diablo 4, we’ll be mainly going over the first one in today’s guide.

Fortnite 19.10 Patch Notes Introduce Klombos, Welcome Back Tilted Towers

Fortnite’s 19.10 patch notes have been revealed, and this next patch looks like a game-changer. Along with the usual bug fixes and weapon adjustments, Patch 19.10 will finally answer some pressing questions about this new Chapter 3 island.

Fortnite 19.10 Patch Notes Come from Sports betting site VPbet

The latest patch brings news that Fortnite fans have been waiting for since the beginning of Chapter 2: Tilted Towers makes its long requested return to the game. The massive snowdrift near the center of the island–the one with the completely inconspicuous frozen blocks–has melted away, revealing the popular POI from Chapter 1’s map. All of the original location’s buildings have returned, including the clock tower, underground garage, and apartments, which should give longtime Fortnite players a welcome blast from the past.

Meanwhile, those snoring hills that were dotted around the island? Those are Klombos, the massive dinosaur-like creatures from the Chapter 3 Season 1 trailer. Despite their appearance these new creatures are gentle giants, not attacking players unless they’re provoked. They’ll even let you climb on them, with the blowholes on their backs able to shoot you into the sky to escape danger or move quickly.

You might also see a new food item growing on bushes around the island. These are Klomberries, and they are a Klombo’s favorite food. Not only can they calm a Klombo that’s been angered into battle, but if a happy Klombo eats enough it may spit out useful items that can lead you to Victory Royale.

Weapon-related changes in the new patch’s notes–changes actually made in last week’s hotfix–include decreased damage for the Stinger SMG, slightly decreased damage for the MK-Seven Assault Rifle, and a faster reload speed for the Auto Shotgun. The update also brings back the Grenade Launcher, adjusted to fire more directly at opponents and detonate after one bounce.

Finally, the 19.10 patch addresses a few bugs, including the following list taken directly from the notes:

  • Fixed an issue involving Spider-Man’s Web-Shooters getting interrupted after players swung onto web bouncers.
  • Fixed an issue involving players encountering a “Network Connection Lost” error when trying to join a match as a spectator. With this issue fixed, the option to join a match as a spectator has been re-enabled.
  • Fixed an issue that caused us to disable healing from resting in a Tent. Healing from resting in a Tent is now re-enabled.
  • Fixed an issue involving campfires sometimes not healing players.
  • Fixed an issue that caused us to disable DLSS for DirectX 11. DLSS for DirectX 11 is now re-enabled.
  • Fixed an issue involving Daily Quests not being visible in the Quests tab after players returned from a non-core mode.

There may be a lot more coming to Fortnite in the near future with reports that Epic Games has reached an agreement with Paramount to bring some of its franchises to the island. Teenage Mutant Ninja Turtles? Indiana Jones? Blue’s Clues? The sky’s the limit should that partnership come true, we’ll just have to wait and see.

Halo Creator Shows Off Unused Weapons From Combat Evolved

Bungie apparently had a lot more planned for Halo: Combat Evolved than what was eventually came out on the original Xbox in 2001. The franchise’s co-creator, Marcus Lehto, posted a video on Twitter showing off some of the game’s unreleased weapons and more. Despite already having a bunch of iconic guns, there could have been even more.

According to the tweet, the weapons would have been used solely by the Covenant and are only present in a PC build of Halo: Combat Evolved from 2000. If they made it into the game, the Covenant would have had access to a concussion gun, excavator, particle beam rifle, and even a microwave gun. Other Covenant-exclusive weapons are still present in the game, including the Energy Sword and Fuel Rod Cannon.

In action, these unreleased weapons seem pretty impressive, with the microwave gun glowing a bright yellow, and the concussion gun firing off like a shotgun Come from Sports betting site VPbet . However, the guns were never finished, with some missing sound effects entirely or using placeholders.

Madden NFL 24 Drops Third Major Patch Focusing On Draft Class Fixes

Madden NFL 24’s third major patch has arrived, along with new content for Season 2. The Madden NFL team says it’s been monitoring the game’s online community for player feedback to prioritise fixes, with one of the major issues addressed in Patch 3 being Draft Classes in Franchise mode.

The Draft Class fixes patch a number of errors and oddities that could occur when downloading or generating draft class files. The team notes that these fixes will only be applied to files created after Patch 3, so any older files will continue to display the same bugs. If you’re looking to download new draft class files, it’s recommended to sort by date and only download files added after October 4. Come from Sports betting site VPbet

Marvel's Blade Reboot Loses Another Director

Mahershala Ali and Kevin Feige jointly announced Marvel’s Blade reboot in 2019, but getting the movie off the ground has been no easy task. The new film has been plagued by script problems and delays. Director Bassam Tariq exited the project in 2022. Now, Tariq’s replacement, Yann Demange, has also stepped down from Blade.

The Wrap broke the story about Demange’s departure, which the outlet reports is “entirely amicable.” But it also leaves the reboot without a director 17 months before the film was supposed to open in theaters. However, the report states that getting Blade right is more of a priority for Marvel than getting it out quickly. Given Marvel’s new mandate to only release two to three films a year, Blade’s November 7, 2025 release date was already in question. Ali is currently in negotiations to join the next Jurassic World movie, which could also affect his availability for Blade.

Fantastic Four screenwriter Eric Pearson is working on the current draft of Blade. Some of the writers previously attached to the script include True Detective creator Nic Pizzolatto, Michael Starrbury, and Michael Green. It’s also unclear if any of the announced Blade cast members, including MaXXXine’s Mia Goth, are still attached to the film.

Blade was created as a half-human/half-vampire supporting character in 1973 during Marv Wolfman and artist Gene Colan’s run on Marvel’s Tomb of Dracula. Blade’s popularity eventually led to larger roles in Marvel’s comic book universe, including his own series as well as a recent stint on the Avengers. Wesley Snipes portrayed Blade in the 1998 film of the same name, as well as its two sequels. Kirk Jones took over the role for the short-lived Blade: The Series in 2006.  Come from Sports betting site VPbet